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The master Debug Menu of supervisor Smash Bros. Melee is a very powerful leftover breakthrough tool: no only deserve to you customize just around everything and mess through a ton of various other fun stuff, yet actually conserve your changes!

Enter the appropriate action Replay password for her version, then select any type of mode or press B to walk to the Debug Menu.

VersionAction Replay code
US v1.077H8-Y4CD-H4VRY JR3K-U29H-U6BHT
US v1.169KC-WJGT-V09F5 P5A0-GP46-M8EB7
US v1.2VBF7-P9Y6-2788D TDA5-YA0R-8947W
JP v1.0HE4N-BVKK-584X0 JR3K-U29H-U6BHT
JP v1.1E9KF-5PJ3-9Q5YU P5A0-GP46-M8EB7
JP v1.2RP6J-RX3Z-1EVUB TDA5-YA0R-8947W
VersionAction Replay code
Korea041AF594 38000004

041AF598 900D9368

(Source: GameFAQs, at sight DIAMOND smash (JP codes))

To do:Get massively detailed: take pictures, record videos, do lists, experiment, etc. I"m certain there"s at least a few Melee fans that could notice even the little differences.


1 versus MODE1.1 DAIRANTOU9 setting TEAM TEST10 DBLEVEL Controls11 ceo Controls




Allows friend to select which personalities you want to beat as/with because that Versus Mode. CHARA_1, CHARA_2, CHARA_3, CHARA_4 and also ALL_CHAR is the an initial player, 2nd player, 3rd player, fourth player, and also fifth player, respectively. Every one starts with CKIND_ except for the last three, which finish with CHKIND_. Italics average that this character can only be accessed v the Debug Menu and also they might not role properly with normal video game events.

Debug nameCharacterNotes
CAPTAINCaptain Falcon
DONKEYDonkey Kong
GAMEWATCHMr. Game & Watch
KOOPABowserKoopa is Bowser"s name in Japan.
MARSMarthThere"s no "th" sound in Japanese, therefore "s" is offered instead.
POPONANAIce ClimbersPopo is the masculine Ice Climber"s name and also Nana is the female ice cream Climber"s name.
PURINJigglypuffPurin is Jigglypuff"s surname in Japan.
ZE->SEZelda"ZE" means Zelda and also "SE" stands for Sheik.
SE->ZESheikSame together previous.
CLINKYoung Link"C" represents "Child".
EMBLEMRoyThe developers of the video game didn"t decision which Fire Emblem personality to placed in the video game until so late in development, whereby Roy to be chosen. This is most likely why Roy"s debug surname is "EMBLEM".
GANONGanondorfGanon is the surname of Ganondorf"s true form.
MASTERHMaster HandCan"t it is in KO"d under typical means, despite he deserve to be defeated as intended in Stamina Mode. If the wins a complement outside Stamina setting (which never goes to the outcomes screen), the video game will freeze due to the fact that he doesn"t have actually a success animation. His intro cutscene from classic Mode will certainly play ~ above the start of a match. A controller must be plugged into port 3 in stimulate to control Master Hand. This doesn"t apply to CPUs, so they can be the first, second, third or 4th player. Master Hand cannot pick up items. However, he deserve to be impacted by mushrooms, the steel Box, Starmen, and Lip"s Stick, all of which don"t have to be picked as much as be provided or get the impacts of. For a list of attacks and also their switch combinations, view this section. The H in his debug name stands for "Hand."
BOYMale cable FrameWeak clone of Captain Falcon, through no unique attacks, no chargeable smash attacks, less damaging move overall, and removed flame and electric effects.
GIRLFemale cable FrameWeak clone that Zelda, with no distinct attacks, no chargeable quit attacks, less damaging move overall, and removed flame/electric/slash effects.
GKOOPSGiga BowserWas probably used because that either programming the AI or testing, such together making sure every one of his moves operated properly.
CREZYHCrazy HandEssentially identical to grasp Hand in state of how he operates as soon as selected, despite a controller should be plugged into the fourth port rather of the third to control him. For a list of attacks and also their combination of buttons, please read this section. Any kind of items that influence Master Hand impact Crazy Hand in the exact same way.
SANDBAGSandbagSandbag deserve to actually move, jump and also shield, a attribute that went unused in the last game together all that does is just stand still. Attempting to attack, grab, roll, sidestep or airdodge will crash the game. If the player makes Sandbag together a CPU, the video game will probably crash since the AI will attempt to attack, grab, roll, sidestep or airdodge. Sandbag is unable to choose up any kind of items, back he can be resized by mushrooms, frozen by Freezies, sucked right into a Barrel Cannon, do invincible through a Starman, and also receive the flower status from Lip"s Stick. A moveset swap hack can be provided to give Sandbag an additional character"s moveset, i m sorry will remove some the the restrictions yet still freeze in several cases.
POPOPopoIce Climbers there is no Nana, provided in Target check mode. Utilizing an alt shade that will put Nana in the lead will occupational here.
NONEAttempting to play as this crashes the game. It can be used on the results display screen without crashing, yet it has actually no stock symbol or poses and has a name the cycles in between other characters" names. Can possibly be supplied for holding blank spots in one-player modes prior to a character shows up later. When the video game crashes, the adhering to error is left in the log:

"assertion "memp_kouho" failure in lbmemory.c on heat 233"

SCALE SELECTChanges the dimension of every character, indigenous 0.10 (very small) to 5.00 (gargantuan). 1.00 is default. You have the right to only do the scaling option go down to 0.10 by going all the means up to 5.00 and then going every the means back down. Otherwise, it"ll stop at 0.20.



Change her character"s an additional outfit color, from 0 to 9, though 0-4 are the only functional values (5-9 crash the video game upon beginning a match). SUBCOLOR_1, SUBCOLOR_2, SUBCOLOR_3, and also SUBCOLOR_4 collection the sub colors the the first, second, third, and also fourth players respectively. Subcolors 1 and also 2 space used usually in team battle if there space three characters who are on the same team and also they space the same character (three Marios on the environment-friendly Team, for example). Sub shade 3 is offered for Dark link in the event complement "Link"s Adventure" (and can even be accessed by a glitch), while sub shade 4 actually matches Mr. Game and Watch"s "outline", and also cannot be selected in any means outside of the debug menu. Sub shade 5 is totally unused and also cannot be offered without a password to pressure it to load.

The password for 1.2:

KAN1-6C1J-RQARHFBM4-R1M8-H2D3ASub shade NumberEffect
3Totally black.
4Totally gray.
5Totally pink (crashes the game, requires codes to pressure it come load).
6Crashes the game.
7Crashes the game.
8Crashes the game.
9Crashes the game.


The lot of damage players will have actually when castle start/respawn, varying from 0% come 999%.


How lot knockback each player deals, indigenous 0.10-3.00. (Despite this range, adversaries in single-player modes deserve to go as much as 5.00 and possibly beyond.)


How much knockback every player takes, indigenous 0.10-3.00. Exact same as above.


The form of AI supplied for CPU players. Changing this setup causes the corresponding CPU player to behave differently. This is much like setting the CPU player"s behavior in training Mode, though there are a couple of behaviors that aren"t obtainable outside of the Debug Menu. Keep in mind that with the exemption of NOACT, CPU players will certainly always try to get back on the stage.

Debug NameEffect
AIRThe height of the CPU"s first and 2nd jumps is limited. Recovery distinct moves space unaffected.
COOPERATEThe AI adheres to the player around the stage. The will assault if it it s okay in range.
DEFENSIVEThe AI walk its finest to prevent taking damage. It constantly operation away, shields, and dodges. It will certainly attack, but protecting itself is its very first priority.
ESCAPEThe AI will certainly run far from characters, be they players or various other CPUs. As soon as they"re as much away from everyone else together possible, castle wait in one place. Castle will never ever attack.
EVZELDAA CPU Zelda will transform much much more often 보다 usual, as checked out in the event complement "Hide "n" Sheik".
FREAKThe CPU stand in one place and also only strikes if another character it s okay close. This behavior is offered for Kirby in the event complement "Kirbys top top Parade".
ITEMThe CPU will certainly grab any type of items that appear, however other than that, they room normal CPUs.
JUMPThe CPU continuous jumps (first jump only). It just performs the 2nd if the is trying to get back on the stage.
MANUALPlugging a controller into the equivalent port enables a player to manage the CPU. The CPU"s type under KIND choose does not have to be collection to "DEMO" for this come work.
NANAUsing this top top the ice Climbers reasons them come behave very strangely. The pair continues to be stationary if they space left alone. If they"re attacked, though, they"ll walk absolutely bonkers. They"ll run and also jump approximately the stage with no obvious pattern. Periodically they try to dash ago and forth so quickly that lock don"t actually go anywhere. Making use of this on any kind of other character reasons them to behave normally.
NOACTThis makes the AI perform literally nothing. Castle won"t even shot to recover.
NORMALThis reasons a CPU to behave normally. It will certainly attack, run, jump, dodge, etc.
ONLYITEMThe AI will only attack if the is hold an item, and also even then it offers them sparingly.
SPLWLINKA CPU connect will constantly usage his down special (Bomb), as viewed in the "Bomb-fest" event match. In spite of being called after Link, any type of character collection to this setting will use their down special exclusively.
SPLWSAMUSThis is offered for Samus in the "Bomb-fest" event match, and is basically identical come SPLWLINK.
STAYThe CPU continues to be stationary.
STRUGGLEAllegedly causes CPUs to strike other CPUs an ext frequently, quite than just focusing on person players.
WALKMakes the CPU walk back and forth along the stage. ~ above aerial stages, the CPU will certainly turn about when the reaches one edge. ~ above stages whereby the ground extends previous the boundaries, despite (Mushroom Kingdom II, because that example), it could walk right off the sheet of the screen and also die.

Selects the CPU"s skill level, native 0-9. 1-9 are the exact same as as soon as chosen with normal gameplay, while 0 indicates that the CPU will certainly not assault even when its AI speak it to do so. The basic idea is that a higher-level CPU will do actions much more reliably; both a level 1 and also a level 9 will decide to dodge an attack, however the level 9 will carry out it much much more often.


The team every player is on; BLUE-TEAM and GREEN-TEAM are the green team and also blue team, respectively.

Debug NameStageNotes
1-1KINOKOMushroom KingdomThe Mushroom Kingdom stage from Adventure Mode. The video game freezes as soon as you reach the Yoshi battle halfway through the stage, though other codes have the right to fix this. Reaching the goal ends the match.
1-2CASTLEMushroom Kingdom: Princess Peach"s CastlePlays Rainbow Cruise music.
2-1KONGODK Island: Kongo Jungle
2-2GARDENDK Island: tropical Japes
3-1MEIKYUUnderground MazeThe secret Maze stage from Adventure Mode. The game freezes if you get in a room where you would certainly fight Link, though various other codes deserve to be offered to stop this. The enhance ends if girlfriend touch the Triforce.
3-2SHRINEHyrule: TemplePlays good Bay music.
4-1ZEBESPlanet Zebes: BrinstarHas a opportunity of playing Brinstar depth music.
4-2DASSYUTBrinstar EscapeThe upright escape level native Adventure Mode. Reaching the height ends the match.
5-1GREENSDream Land: environment-friendly GreensHas a possibility of playing Fountain of dreams music.
5-2GREENSDream Land: eco-friendly Greens
5-3GREENSDream Land: green GreensHas a possibility of playing N64 Dream land music.
6-1CORNERILylat System: CorneriaHas a opportunity of play Venom music.
6-2CORNERILylat System: CorneriaThe Arwings fly approximately in the background of the stage and attack v laser beams much much more frequently than usual. This stage is additionally used in the event match "Target Acquired".
7PSTADIUMKanto: Pokémon Stadium
8-18BROUTEF-Zero cool PrixThe F-Zero stage from Adventure Mode. This stage is also used in the event complement "Lethal Marathon". Getting to the goal end the match.
8-2MUTECITF-Zero cool Prix: Mute City
9-1ONETTEagleland: Onett
10-1ICEMTInfinite Glacier: Icicle MountainMay have actually some enemies, but the video game freezes when the player would normally fight the ice cream Climbers.
11-1BATTLESpecial Stage: BattlefieldUsed in Fighting wire Frames matches, this stage has lower gravity than normal.
11-2BATTLEBattlefieldUsed in the steel Mario (or metal Mario Bros., if Luigi has been unlocked) mini-boss in Adventure Mode. The background and music because that this stage are various than the ones native the original stage (11-1BATTLE).
12-1LASTSpecial Stage: final Destination
12-2LASTFinal DestinationUsed in the Giga Bowser battle, it also plays the Giga Bowser music.
BATTLESpecial Stage: Battlefield
BIGBLUEF-Zero: huge Blue
CASTLEMushroom Kingdom: Princess Peach"s Castle
CORNERIALylat System: Corneria
FIGUREGETSnag the TrophiesThe Snag the Trophies phase from standard Mode. The game freezes once a trophy touches the bottom the the screen, despite codes can be supplied to protect against this.
FLATZONESuperflat World: level Zone
FOURSIDEEagleland: Fourside
GARDENDK Island: tropical Japes
GREATBAYTermina: an excellent Bay
GREENSDream Land: environment-friendly Greens
HEALAll-Star rest AreaEnds the match if the portal is entered; reflects multiple Captain Falcon trophies in the background.
HOMERUN"Home-Run Contest" Stage
ICEMTInfinite Glacier: Icicle Mountain
INISHIEIMushroom: Kingdom
INISHIEI2Mushroom: Kingdom II
IZUMIDream Land: fountain of Dreams
KONGODK Island: Kongo Jungle
KRAIDPlanet Zebes: Brinstar Depths
LASTSpecial Stage: last Destination
MUTECITYF-Zero grand Prix: Mute City
OLD KONGPast Stages: Kongo JungleFrom at sight Smash Bros. It can be unlocked together a past Stage.
OLD PPPPast Stages: Dream LandFrom super Smash Bros. "PPP" probably method Pupupu, i m sorry is component of Dream Land"s initial name in Japanese. It have the right to be unlocked as a past Stage.
OLD YOSHPast Stages: Yoshi"s IslandFrom supervisor Smash Bros. It have the right to be unlocked together a past Stage.
ONETTEagleland: Onett
PSTADIUMKanto: Pokémon Stadium
PURAKanto Skies: Poké Floats
RCRUISEMushroom Kingdom: Rainbow Cruise
SHRINEHyrule: Temple
STORYYoshi"s Island: Yoshi"s Story
TUKISUSUME"Race to the Finish" Stage
VENOMLylat System: Venom
YOSTERYoshi"s Island: Yoshi"s Island
ZEBESPlanet Zebes: Brinstar
T(Character"s debug name)"Target Test" StageSelecting any of this stages take away you come the equivalent character"s Target Test. If the player division all the targets, then the enhance will finish normally.
TSEAKBased on the name, this was intended to it is in a Target Test specifically for Sheik. However, the phase only contains three targets and also one untextured platform.
AKANEIACrashes the game prior to the complement can start. No known added hacks have the right to help. The name argues it to be to be a Fire Emblem stage, which is likely due to the fact that it"s the only series of a playable personality to not have a stage, in enhancement to the Fire Emblem theme"s filename gift AKANEIA.HPS. As soon as the video game crashes, the adhering to error is left in the Log.

"ground.C:204: not uncovered stage param in DAT(grkind=26 stkind=21,num=1. Check stageParam.csv or stageItem.csv, stdata. StageID=0"

DUMMYCrashes the game prior to the complement can start. Extr hacks have the right to avoid the crash and also force the stage to load: that is a totally black display with a lone invisible communication in the facility only visible v the debug menu"s devices (enabled by an altering DBLEVEL to something other than understand in the first panel that the debug menu).
TESTRidiculously long stage v a rough shape and also a coffee shop as a background.
ICETOPNormally crashes the game prior to the complement can start. Name argues was to it is in the top of the Icicle Mountain. Various other codes deserve to be offered to force the phase to load, but it is just Icicle mountain with no music.
10-2Normally crashes the game before the complement can start. Name argues was come be part of Icicle hill segment of Adventure Mode. Forcing the phase to pack is the exact same as ICETOP.
MELEEKINDAllows to collection the form of match, either fight ROYAL (Versus Mode) or TEAM battle (Team Battle).


Let"s start the hit already! (Don"t worry, friend can get in matches without any players...but you"ll be can not to exit the match.)


A basic collection of preeminence customization because that multiplayer fights, no unlike the setups in continual play.

RULE - enables you to select from TIME mode (a time match), STOCK setting (a share match), COIN setting (a coin match), and also ENDLESS setting (a time complement with no time limit). Bonus setting cannot it is in selected.TIME(MIN) - to adjust the number of minutes for the battle, indigenous 0-100.TIME(SEC) - to adjust the variety of seconds for the battle, native 0-59.STOCK(CNT) - pick the number of lives every player gets, indigenous 0-99.DAMAGERATIO - alters the knockback ratio simply as common (0.10-3.00).VIBRATION SELECT - enable or disable the rumble function on controllers 1-4 (default is OFF). Check out the bottom of this page to be able to switch this option to a fun FLAGS selector!ITEM SWITCH - select the items appearance rate. NOTHING, VERYLOW, LOW, MIDDLE, HIGH, and also VERYHIGH room the equivalent of None, an extremely Low, Low, Medium, High, and very High.


Tests the result screen.

1P KIND, 2P KIND, 3P KIND, and also 4P KIND - changes that player"s character.ALL PLAYER - connected to the above, it transforms all four at once.1P RANK, 2P RANK, 3P RANK, and also 4P RANK - transforms that player"s rank.1P WIN, 2P WIN, 3P WIN, and also 4P WIN - transforms each player"s pose.ALL COLOR - transforms each player"s costumes.STEP ANIM - A switch for the animations. 0 is on, 1 is turn off (although friend must collection the DBLEVEL come Develop and press Z to breakthrough a framework if you carry out the latter).PANEL HIDDEN - like it says, the hides the panels.


The in-game language (Japanese or English).


While this is normally collection to OFF, changing this option to ON and pressing A will certainly erase every data native the game"s conserve file. The pick sound result will play once A is pressed top top this option, confirming the the data has been erased.


According come ARCentral, this permits modifications to memory addresses the handle countless in-game variables, such together unlocking every characters, stages, bonus messages, trophies, etc. This, unequal the various other options, offers Hexadecimal values. There room 6 values.

ADDR4This had 4 digits and also it goes up in 4s.
U32This has 8 digits, and also it goes increase in 1. Choose the surname applies, this is a 32-bit value.
ADDR2This has 4 digits and also adds increase in 2s.
U16This has actually 4 digits and it goes up in 1s. Like the surname applies, this is a 16-bit value.
ADDRThis has actually 4 digits and adds up in 1s.
U8This has 2 digits and also it goes up in 1s. Choose the surname applies, this is a 8-bit value.

SELECT stage will freeze the game. But, choose CHAR will take the player to the character choice screen in Melee setting with every personality unlocked (at least in v1.2 and also PAL version). If the player go back, they will certainly go in this loop of modes. This will also happen if the language is collection to Japanese.

Melee Vs. Mode.Training (Luigi will certainly be lacking from the character roster)Cruel MeleeEndless Melee (Luigi will be lacking from the personality roster)15-minute Melee3-minute Melee (Luigi will be lacking from the personality roster)100-man Melee10-man Melee (Luigi will certainly be absent from the personality roster)Home-Run ContestTarget test (Luigi will certainly be absent from the character roster)Event complement (Unknown i beg your pardon one)All-Star (easy through default) (Luigi will be lacking from the personality roster)Adventure (easy with one stock by default)Classic (easy with one share by default) (Luigi will certainly be missing from the character roster)Slo-mo MeleeLightning Melee (Luigi will be missing from the character roster)Single switch modeFixed Camera (Luigi will be absent from the character roster)InvisibleTiny (Luigi will certainly be absent from the personality roster)GiantSuper Sudden death (Luigi will certainly be missing from the personality roster)StaminaCamera (Luigi will certainly be lacking from the character roster)

Once the player it s okay to Camera mode, if they push B, the takes them ago to Melee mode causing an limitless loop. If the player attempts to go forwards come the stage choice screen, it shows the ahead character choice screen instead. Because that example, if the player to be on Vs. Mode and also presses Start, they will finish up in Camera Mode. For part strange reason, Luigi will be lacking from the character roster in fifty percent the modes. That goes and also comes ago in a zigzag way; for every setting he"s not in, the next one he"ll it is in selectable.

Also, at any time you"re in a setting that supports four players (such together Tiny or solitary Button), the player KO respond to will be collection to 71, 65, 76, and also 69. This equates to 47 41 4C 45 in hexadecimal, i beg your pardon converts come "GALE" in ASCII; "GALE" is the four-character game ID for the north American relax of Melee.

Presumably named after Akio Hanyu, one of the game"s programmers.

SET gold COIN - select the number of coins you have actually for the Lottery/FiguPon (also uses to Continues).FIGURE MAX - hand you every trophy (only in the Japanese versions; Tamagon is exclude, from global releases) and sends you to the gallery.SAMUS MASK GET - Awards the "Samus Unmasked" trophy, usually unlocked through long-since-passed Nintendo events.MARIO YOSHI GET - Awards the "Mario and Yoshi" trophy, typically unlocked with long-since-passed Nintendo events.SET MELEE COUNT - set the counter for the number of times you"ve played each mode.SET HOMERUN RECORD - Sets every character"s house Run contest record.SET TARGET CLEAR - set flags for whoever you desire to have actually cleared rest The Targets.SET to win TOTAL - set the KO complete in the Melee records. One must press A for alters to take place. If you push A, it will certainly take you to the key menu.GO come MEIKYU - sends you to the underground Maze as the ice Climbers, but crashes if girlfriend fight a Link. If you with the Triforce, the results display screen will play. If you walk to versus MODE>DAIRANTOU girlfriend will watch that the options have been readjusted to what "GO to MEIKYU" has done.GO come KINOKO - sends you come the Mushroom Kingdom Adventure stage as the ice cream Climbers, however crashes as soon as you obtain to the Yoshi Team. Difficult to go past them without extra hacks.MELEE START - begins a Melee v the mentioned settings.


MELEE START - starts a Melee through the specified settings.REG NORMAL - sends out you come the Adventure setting character select. By changing the variety of this option, friend can select which people you begin from. You can"t choose individual levels, yet (for example, friend can"t begin from 1-2).REG EASY - sends you come the classic Mode personality select. By an altering the number of this option, girlfriend can pick which stage you start from.REG ALLSTAR - sends you to the All-Star setting character select. By changing the variety of this option, friend can select which stage you begin from.

TANIGUTI has a similar name to a programmer called Yoshiya Taniguchi, and "ti" is one (albeit incorrect) way to romanize what would otherwise be "chi."


VISUAL scene START - Plays all movie clips in the game. If a player-selected personality is an alleged to appear, that will pick Ice Climbers. The enemies can change colour every time girlfriend play it, with the exception of the Mario and also Luigi cutscene. The player (Ice Climbers) have the right to also adjust colour, even between cutscenes. One cutscene can be skipped by pressing the Start/Pause button. In the end, the will always show Mario"s All-star Congratulations picture, whereby he performs one aerial kick on Fox.OPENING START - dram the intro movie.OMAKE 15 START - dram the one-of-a-kind movie. The european version, which removed the one-of-a-kind movie to accommodate 4 additional languages, theatre Captain Falcon"s "clear movie" instead, despite strangely with the one-of-a-kind movie"s audio.REGULAR finishing TEST - displays the fallout’s trophy and congratulation display for the characters. This counts as actually beating the mode you choose, so personalities can it is in unlocked v this.REGULARENDING REAL - display screens the falling trophy, credits, and congratulation display for each character. This counts as in reality beating the setting you choose, so personalities can be unlocked with this. Once you DO finish up in a fight, her character will have a mysterious empty nametag.

Like before, this name is similar to Yasuyuki Nagashima, who was one of the programmers. Favor the ti/chi error, "si" is an alternative (but agree in this case) romanization that "shi."

RESULT TEST - set up a results screen scenario (see result Test section).EASY END - shows the "Continue?" or "Game Over" display for the selected character through 99999 score (the proceed screen is only displayed if friend have enough coins; otherwise, the video game over display will it is in shown and you"ll be went back to the debug menu). Both alternatives will take it you ago to the debug menu.GOHOUBI ID - mirrors the various bonus message (cannot it is in seen appropriately if Gohubi figure is set to anything various other than 0).GOHUBI FIGURE - reflects the trophy messages (cannot be seen appropriately if Gohubi identifier is collection to anything other than 62, 63, 64, or 65).
INTRO EASY - collection up a character VS. Display that would certainly be presented in classic Mode. Will certainly take you ago to the debug menu once it"s done.STAGENUM - Simulates what stage the VS. Display screen would look at like. Choices are indigenous 1-9.STAGE FLAG - Modifies what the enemy would be like.NORMAL - A an easy plain ol" enemy.TEAM - A team the maximum three enemies. Not compelled to have team matches, however if this isn"t selected v multiple opponents selected, the announcer won"t to speak "TEAM ".GIANT - A huge enemy.BONUS - What shows up to it is in an unused role if provided with "NORMAL" in "STAGE TYPE". It reflects no characters and also it"s simply simply the VS sign without the announcer saying anything if "NORMAL" is selected as the "STAGE TYPE". The has different effects if used with different choices in "STAGE TYPE".CORPS - A team of a most characters. These room the weak enemies that dice from regular attacks. The name originates from "Dummy Corps", the Japanese surname of the Fighting Polygon Team in supervisor Smash Bros.STAGE TYPE - edits what kind of match or event you do. These will only job-related with "BONUS" selected in "STAGE FLAG" through the exemption of "NORMAL". If not, it will freeze the game.NORMAL - A regular match against a CPU player(s). Go not call for "BONUS" to be selected.TARGET - The target test.TUKISUSUMI - gyeongju to the finish.FIGUREGET - Snag the trophies (or seize a Trophy in the PAL versions).DISP LEFT NUM - display screens how many world are top top the left. If friend select much more than 1, you have actually allies with "ALLY" written alongside them.DISP right NUM - screens how many world are ~ above the right. If girlfriend select much more than 1 without choosing TEAM in "STAGE FLAG", the announcer won"t to speak "TEAM .METAL LEFT renders the player (and allies) metal. Girlfriend cannot end up being metal in the final game, so this goes unused.METAL RIGHT renders the opponents metal. In the last game, you deserve to only fight one metal opponent. If "TEAM" is selected in "STAGE FLAG", the announced will certainly say "TEAM " rather of "METAL " or "TEAM metal " together it is not supplied in the ideal game. Very same thing goes to "GIANT" and "CORPS".LEFT PLAYER - pick what character appears on the right. There space three of these.RIGHT PLAYER - pick how countless opponents the person will fight. There room three the these.TEST> - an extremely self-explanatory.ALLSTAR ENEMY - Shows pictures of the personalities which don"t normally appear in-game (see the key page for more).TEST MOVIE OPENING - theatre the intro movie.KUMITE SUB - Unusable. "Kumite" is the Japanese name of Multi-Man Melee and its counterparts in later on games.PROGRESSIVE TEST - enables you to readjust the screen to steady scan, listed you"re using a component video clip cable and a TV the supports this mode. This choice is normally available by hold B if the game boots.APPROACH - display screens the "A brand-new foe is approaching!" screens. NOCHARA 0 and NOCHARA 12 both display Ganondorf"s display screen (these perform not count as unlocking the character).

Possibly named after Kim Sung-Kwen, another programmer.


EVENT phase will send you come your an option of event number (1-51), when FIXCAMERA sends you come select personalities for a solved Camera Melee.

Appears come be named after Katsuhiro Sakoda. That programmed the items and special moves.


MELEE start will start a Melee, while STAFF roll START starts the credit roll (plays venom music or Mute City in variation 1.2 and also in the PAL version).

Most likely named after Takayuki Sugano, yet one more developer the the game.


A food selection that has actually a call of providing memory cards an unwanted Spring cleaning. Every one of these alternatives only impact the Memory map in Slot A. You choose these options with A (they might look like they don"t execute anything, however they do).

INITAppears to carry out nothing.
FORMATFormats the memory Card totally without any kind of warning. Literally, the sound once you select an option in the key menu won"t even play, the just layouts the memory Card.
ACCESSABLEAppears to do nothing.
CREATECreates a supervisor Smash Bros. Melee save file on the Memory map if one is no present.
SAVESaves to the memory Card. This have the right to be useful for keeping any alterations do in the Debug Menu.
LOADLoads the conserve data native the memory Card. This only truly attributes when swapping the end Memory Cards, and there"s not lot of a reason to carry out so anyway.
DELETEDeletes only the supervisor Smash Bros. Melee conserve file. Same as FORMAT, that doesn"t produce any type of sound to notify you the the save document is deleted.
SNAPMOUNT0Appears to execute nothing.
SNAPLOAD0Appears to do nothing. You can adjust a number, which can go as much as 127.
SNAPDELETE0Appears to execute nothing. You can adjust a number, which can go approximately 127.
SNAPSWAP0Appears to carry out nothing. Girlfriend can change a number, which have the right to go up to 127.

Who this was named after isn"t as clear as the various other names, though over there is a designer that is called Yoshiyuki Tagawa. Perhaps the "SNAP----" items operate on snapshots native Camera Mode?

DBLEVEL Controls

If DBLEVEL is set to develop or DEBUG, you"ll gain a bunch of new button combine in battle (all directions space on the D-Pad).

Start - Pauses the video game without an overlay or a zoom-in - looks together if the video game froze, even though it plainly hasn"t due to the fact that sounds continue as normal. Press Z if pausing in this means to advance one frame. (As a result, girlfriend can"t use Z as an input when doing frame-by-frame, you need to use L+A or R+A.)A + Right - Toggles Lightning-Fast Melee.A + Y + Left - uses Poison Mushroom effect on character.B + Down - display screens a set of coordinates, which room in order: unknown, CPU level, AI type, handicap, unknown, knockback given, knockback taken.X + Up - Acts together the constant Start button, for this reason it opens the continual pause menu and also must be used in the L+R+A+Start combo to quit.X + Down - Rotates with the following: transforms off screen icons, mirrors stage as white (characters etc. Space fine), mirrors stage as black, ago to normal.X + Left - Toggles sound effects and also music. One press turns turn off music, another turns off SFX as well, a third turns on music only, and a fourth goes back to both on.X + Right - screens a set of numbers and also bars that seems related to exactly how much job-related the GameCube is doing. Probably used for stress-testing/performance monitoring.Y + Down - display screens every character"s currect action, subaction (animation), and also frame number. Actions and subactions shared by all characters have name such as "WALK" and "DAMAGEFALL"; those relating to one-of-a-kind moves are merely numbers. Come the best of the frame count are some letter that suggest the character"s present ground edge state - "L" and also "R" way that the character"s left and/or ideal foot is contoured, while "T" way the entirety character is (probably for "total").Y + Left - applies Super Mushroom impact on character.Y + Right - Restores you to your default size.R + Up - Press once to display all characters and other facets as that collision bubbles, and also again come overlay claimed bubbles top top the models. A 3rd press goes ago to normal.R + Down - causes various results to the stage as soon as pressed numerous times. Eventually will go back to normal with sufficient presses. Among these brings up a blue and yellow box, which room the camera (blue) and also death limits (yellow). Additionally shows (in separate views) item generate locations, personality camera boxes, whether parts of the stage room floors/walls/ceilings, what components of the stage are grabbable/dropthroughable, and also what kind of terrain each component of the stage is (rock grass etc.).R + Left - push multiple times to screen white boxes in addition to white pivot spheres top top characters. These aid to place some attacks. Can also activate the orange quads that address character-stage collision detection, or the crate that display characters" item-grabbing range.R + Right - transforms character into yellow figure (same as R + Up, but only you and also not everything).

All other switch + direction combinations execute nothing.

Item Controls

Item rate must be higher than nothing in VERSUS mode > dominance > article SWITCH.

Down - fall the selected item. Walk nothing if the perform isn"t on-screen.L + Up - bike forward v the list of items to drop.L + Down - bike backward with the perform of items come drop.L + Left - cycle forward with the perform of Pokémon come summon indigenous a Poké Ball.L + Right - bike backward through the list of Pokémon to summon indigenous a Poké round .Debug items NameReal items Name
TARUCANNBarrel Cannon
DOSEIMr. Saturn
HEARTHeart Container
TOMATOMaxim Tomato
BATHomerun Bat
SWORDBeam Sword
G SHELLGreen Shell
R SHELLRed Shell
L GUNRay Gun
MSBOMBMotion Sensor Bomb
S SCOPESuper Scope
F FLOWERFire Flower
KINOKOSuper Mushroom
DKINOKOPoison Mushroom
WSTARWarp Star
SCBALLScrew Attack
SPYCLOAKCloaking Device
M BALLPoké Ball
NOKONOKOGreen Koopa Troopa
PATAPATARed Koopa Paratroopa
ZGSHELLGreen Koopa Troopa (Inside Shell)
ZRSHELLRed Koopa Troopa (Inside Shell)1.

1. The shade of the covering is green, but it behaves specifically like the red Koopa shells in Adventure setting (as in, it deals fire damage when it hits a player).

Debug Pokémon NameReal Pokémon Name
RANDOMRandom Pokémon

Camera Controls

You"ll gain bunch that camera control features during the battle. They likewise work if the game is paused by the begin button.

Up changes the camera watch from 3 types:The very first push the Up switch locks all conventional camera movements, and can just be moved by debug camera controls.The second push moves the camera closer to player 1"s character. For this camera type, all camera-related controls and also movements are based on player 1"s position.The third push will certainly reset the camera kind to default.Up additionally toggles Peach and also Zelda"s dress visibility.C-Stick can be provided to turn the camera.Hold Left + C-Stick to zoom in and out.Hold Right + C-Stick to pan around.

If you use any of the camera controls in "default" camera type, the video game will automatically set the camera to "locked" type. The camera place will be supplied to recognize whether characters are offscreen and also should take it bubble damage, for this reason even characters in the center of the stage can get that if the camera"s zoomed in on an edge somewhere.

Boss Controls

To beat as master Hand and also Crazy Hand, plug a controller right into Slot 3 and 4, respectively. As above, all controls use the D-Pad.

Master Hand

Up + A - Flaming twirling finger.Right + A - paris punch.Down + A - Slams the ground.Up + B - Laser attack.Right + B - Fires the finger gun.Up or right + Z - Attempts to grab you.Left + R - Finger jab.Right + R - Punches the ground.Down + R - Slaps the ground.Up + R - Twirling finger into the ground.Up + L - Sweeps the stage.Down + L - Finger walking attack.

Crazy Hand

Up + A - paris punch.Left or under + A - Flaming twirling finger.Right + A - Slams ground.Up, Left, or best + B - Laser attack. (Crashes the game if understand Hand is not in a battle)Down + B - autumn bombs.Up or appropriate + L - Sweeps the stage.Down + L - Spaz.Left + L - "Spider" attack.Up + R - Punches the ground.Down + R - Jabs its finger.Left + R - Twirling finger right into the ground.Right + R - Slaps the ground.Up, Left, or appropriate + Z - Attempts to grab you.


Note that Crazy Hand should initiate every combo. If you execute an not correct combo, grasp Hand won"t respond and Crazy Hand will more than most likely do nothing, most likely locking increase the hands for the rest of the battle.

Hand Clap - ideal + Y (Crazy Hand) and also Left + Y (Master Hand).Double Flaming Punch - increase + Y (both hands)."Come Here!" Punch - down + Y (Crazy Hand) and also Up + Y (Master Hand).Grab (disabled in-game) - Left + Y (Crazy Hand).

See more: What Does A Star Tattoo Mean Under The Eye, What Does A Star Tattoo On The Eye Mean

Flag Switch

A concealed flag switch is existing in the game, and also when its corresponding code is set off it will change the RUMBLE switch in the RULE menu.See the notes page to get your code and numbers. Walk not work with the 6 football player code.