You are watching: How to trade items in destiny
Raids are greatly skewed toward timeless MMOs, with Bungie saying that the six-man, multi-hour eventscan just be completed with friends, together they"re too tough for randomized matchmaking. But like many shooters, the video game seems concentrated less top top lore and almost entirely on structure an arsenal of weaponry, through NPCs and side-quests a minimal focus at best.
Now we have an additional firmly anti-MMO plan in place, as Bungie has actually announced the you can"t trade items in Destiny.
“As for swapping irons in the Tower? Nope. We desire you to knife ‘em,” claims Bungie. “You should have the ability to tell a badass story because that every sweet jewel in her arsenal. Once you knife them, the assorted Guardians under your account will be able to trade them, however weapons belong to the football player who obtain them through action and bravery."
It"s not simply contrary to MMOs, yet even ARPGs prefer Diablo and also Borderlands together well, from which Destiny draws a most inspiration. In Borderlands you can swap weapons with friends, and even in a post-Auction home Diablo 3, you deserve to still profession items v at the very least your monster-slaying party because that a short home window of time.
And yet, this is one controversial element of the game I can actually support.
For one, ns think it functions with exactly how itemization seems to be playing out in Destiny. Together in, if I"m playing as a Titan , i won"t see loads of Hunter-only gear dropping that ns can"t offer to my friends. And also if I carry out come throughout one together piece, I deserve to just put it in my stash for my own alternating character. And also since every course can use any type of gun, girlfriend don"t yes, really run right into the "specialization" problem of Borderlands where specific classes favored particular weapons, which intended you would certainly constantly it is in tossing guns earlier and forth between your friends.
The obvious suggest of all this is to remove the unpreventable black sector that tends to crop up whenever gear can it is in bought, offered or traded between players. Diablo 3"s prize to that was basically "legalizing it" with the Auction House, yet that had actually disastrous after-effects for the core concepts of the video game (it was almost always much easier to buy good gear than discover it) and even now, this limited trading home window they have actually in location seems as well restrictive and clumsy to also really need to exist in ~ all.
I much prefer the simple, systematized idea that earning all your very own gear, also if the is technically the most restrictive plan of all. When I might not have a "badass" story for every cool items I obtain as Bungie imagines, yet it to reduce will certainly be cooler than "my buddy offered me this after ~ he was done v it," or "I acquired a really great deal from some random male in the Tower."
This way, it enables players to connect to your character more, seeing together they will literally be building them from the floor up through each level and new piece that armor or weapon. Everything will indeed be earned, in some method or another, and I prefer that concept.
It continues to be to be seen whether or no Destiny will ever before feature microtransactions that will enable players to merely shell the end for high level equipment which would muddy this "earned" concept. If that"s ever before is placed in place, you"ll have no idea whether or not a player paid because that an epos item, or actually performed the compelled feat of stamin to earn it. This is a trouble that plagues many modern-day gear-based games, and it would be nice if Destiny can avoid it. Yet if the collection takes off, it might be tough for Activision to say no to a cash save forever.
For currently though, Destiny gear will it is in earned with luck, time invested or raiding ability, not trading or real civilization cash. And I think that"s sort of neat.
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