Finish Commands

Finishers are a regular component of Kingdom Hearts" combat, usually showing up at the end of a simple melee combo. In Kingdom mind 2, magic spells could also be offered as finishers. In BBS, not only do you have continual combo finishers, but the an ext impressive Finishers that unlock after filling a gauge that appears above the Command Deck.

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Filling this gauge requires successfully hitting enemies. It can be with continual hits or Commands, as lengthy as castle connect.


You it seems to be ~ to it is in invincible to strikes during the Finisher animations. If you are lucky, they can be pretty helpful in harder battles.

Terra


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Level 1 finish Commands

NameRequirement
FinishEquipped in ~ the start
Finish

"Smite foes through a an effective jumping attack."

This is a pretty straightforward three-hit combo. Not lot to say around this.

Level 2 end up Commands

NameRequirement
Heat slash 1While in Finish, activate the Firestorm Command style 8 times
Rising rock 1While in Finish, earn 2000 CP
Gold RushWhile in Finish, collect 1000 munny
Heat cut 1

"Frizzle foes with a fiery rotate attack."

Has a wide range horizontally, however doesn"t always hit aerial enemies depending upon their height.

Rising rock 1

"Bring opponents down v a turn attack and jumping attack."

This is a straight upgrade indigenous the conventional Finish. It"s a comparable animation, but there are five hits instead of three.

Gold Rush

"Perform a leaping strike that sometimes reasons enemies come drop munny."

A one-hit attack. If adversaries are moving away from girlfriend they deserve to avoid the attack entirely.

Level 3 finish Commands

NameRequirement
Ramuh"s JudgementWhile in increasing Rock 1, activate the Thunderbolt Command format 12 times
Rising absent 2While in climbing Rock 1, knife 4200 CP
Twisted HoursWhile in rising Rock 1 or yellow Rush, take 7000 steps
Surprise! 1While in yellow Rush, collection 1400 munny
Ramuh"s Judgment

"Cloak you yourself in lightning and perform a flurry of quick attacks, then press in ~ the appropriate time come follow with a jumping attack."

There room a pair of horizontal slashes, climate an overhead smash ~ the prompt.

Rising rock 2

"Smite enemies with a spin attack and also jumping attack, after i m sorry boulders burst from the ground and also knock foes right into the air."

As rising Rock 1, but the final strike creates a stalagmite the knocks adversaries into the air and also deals secondary strike.

Twisted Hours

"Press in ~ the appropriate times to litter the Keyblade at the adversary repeatedly. Inflicts Stop and Slow on part foes."

Do you usage Strike Raid? This Finisher is three Strike Raids in a row, except there are also status effects. It"s a lengthy animation, however if girlfriend don"t push , it ends early.

Surprise! 1

"Focus your power and also then unleash a jumping attack. Push the switch shown and you will certainly earn prizes."

It"s a single attack that makes an foe drop extra munny, D-Link pieces, and HP orbs. There room so many far better Finishers.

Level 4 complete Commands

NameRequirement
Dark Star 1While in rising Rock 2, defeat 420 Unversed
Heal StrikeWhile in rising Rock 2, live through an attack thanks to Once an ext or 2nd Chance 5 times
Random EndWhile in Twisted Hours, take 8000 steps
Surprise! 2While in Twisted hours or Surprise! 1, collection 5200 munny
Dark Star 1

"Smite opponents with spin and also jumping attacks, then end by sending out a meteor crashing under upon them. Blinds and stuns foes."

As increasing Rock 2, except instead that a stalagmite indigenous the ground, a tiny meteor crashes down.

Heal Strike

"Press in ~ the ideal times because that a collection of charging and spin attacks. The spin assaults restore your HP."

There are just three presses in this Finisher. The 2 spin attacks give friend HP back, whether or no you hit v those attacks. Complimentary healing! This Finisher is great for boss battles.

Random End

"Press in ~ the right times come cause an unfavorable status effects with Keyblade throws and charging and jumping attacks."

As Timeless Hours, but one to win Raid rather of three, adhered to by what looks prefer a Blitz. Pretty good.

Surprise! 2

"Focus your power and also then unleash a jumping attack. Press all 3 of the buttons shown to earn several prizes."

As Surprise! 1, but you hit random face buttons three times. The resulting effect, assuming you don"t miss a prompt, is a relatively wide spin attack that drops numerous munny, D-link orbs, and HP orbs.

Level 5 end up Commands

NameRequirement
Dark Star 2While in Dark Star 1, defeat 550 Unversed
ExplosionWhile in Dark Star 1, knife 6400 CP
Dark Star 2

"Smite enemies with a turn attack and jumping attack, then finish by raining meteors under upon them. Blinds and also stuns foes."

As Dark Star 1, yet multiple meteors come under at the end.

Explosion

"Smite enemies with a an effective jumping assault that causes a substantial explosion and also stuns enemies recorded in the blast."

As Terra"s traditional Finish, however with a fee time and a much bigger area top top the damage.

Level 6 finish Commands

NameRequirement
DemolitionWhile in Dark Star 2, collect 10000 CP
Demolition

"Rain meteors down on enemies and also trigger explosions. Use the left stick to move the marker along the ground and also direct the meteor strikes."

You are basically moving Tetris pieces along the ground. Over there is around a two second window to aim the pieces, but you can"t actually relocate it every that far away native Terra. The animation has a set length, for this reason if you run out the enemies prior to the animation is over, you just have to sit there and wait because that it come end.

This appears as Terra"s Level 3 D-Link Finisher together well.

Learning all of Terra"s Finish regulates will unlock an Achievement.


The Warrior: TerraLearn every one of Terra"s end up Commands.

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Level 1 end up Commands

NameRequirement
FinishEquipped at the start
Finish

"Punish foes with a flurry of quick attacks."

Pretty self-explanatory here. There are quite a couple of hits in this animation, i beg your pardon is nice.

Level 2 end up Commands

NameRequirement
Heat slash 1While in Finish, activate the Firestorm Command layout 8 times
Air Flair 1While in Finish, earn 2000 CP
Gold RushWhile in Finish, collection 1000 munny
Heat cut 1

"Frizzle foes with a fiery rotate attack."

Has a wide selection horizontally, yet doesn"t always hit aerial enemies depending upon their height.

Air Flair 1

"Knock adversaries into the air v a flurry of wind-powered attacks. Stuns some foes."

A slightly more powerful variation of the base Finish. It"s fine. It doesn"t really hit aerial enemies, i m sorry is really awful in areas like Radiant Garden.

Gold Rush

"Perform a leaping strike the sometimes causes enemies come drop munny."

A one-hit attack. If opponents are moving away from you they have the right to avoid the strike entirely.

Level 3 complete Commands

NameRequirement
Ramuh"s JudgmentWhile in waiting Flair 1, activate the Thunderbolt Command format 12 times
Air Flair 2While in air Flair 1, earn 4000 CP
Twisted HoursWhile in air Flair 1 or gold Rush, take it 7000 steps
Surprise! 1While in yellow Rush, collect 1400 munny
Ramuh"s Judgment

"Cloak yourself in lightning and perform a flurry of quick attacks, then push at the best time to follow with a jumping attack."

There room a pair of horizontal slashes, climate an overhead smash after ~ the prompt.

Air Flair 2

"Knock opponents into the air with a flurry of wind-powered attacks and a rotate attack."

As air Flair 1, yet there is secondary attack at the finish in the type of one aerial spiral.

Twisted Hours

"Press at the best times to litter the Keyblade at the opponent repeatedly. Inflicts Stop and Slow on some foes."

Do you usage Strike Raid? This Finisher is 3 Strike Raids in a row, except there are likewise status effects. It"s a long animation, however if girlfriend don"t press , it ends early.

Surprise! 1

"Focus your power and also then unleash a jumping attack. Push the switch shown and you will earn prizes."

It"s a single attack that makes an adversary drop extra munny, D-Link pieces, and HP orbs. There space so many better Finishers.

Level 4 complete Commands

NameRequirement
Air Flair 3While in waiting Flair 2, take it 4500 steps
Heal StrikeWhile in air Flair 2, live through an assault thanks come Once an ext or second Chance 5 times
Surprise! 2While in Twisted hrs or Surprise! 1, collect 5200 munny
Air Flair 3

"Punish foes through a flurry of wind-powered attacks, climate mop increase with numerous spin attacks. Stuns some foes."

As waiting Flair 2, yet with a second aerial spin at the end. Enemies rarely live through this attack to it is in stunned.

Heal Strike

"Press at the best times because that a collection of charging and also spin attacks. The spin assaults restore her HP."

There are only three presses in this Finisher. The 2 spin attacks give friend HP back, even if it is or no you hit through those attacks. Totally free healing! This Finisher is great for boss battles.

Surprise! 2

"Focus her power and also then unleash a jumping attack. Push all 3 of the buttons displayed to earn lots of prizes."

As Surprise! 1, but you hit random face buttons three times. The resulting effect, assuming you don"t miss out on a prompt, is a fairly wide spin attack that drops numerous munny, D-link orbs, and also HP orbs.

Level 5 finish Commands

NameRequirement
Air Flair 4While in air Flair 3, take 7000 steps
ExplosionWhile in air Flair 3, earn 6400 CP
CelebrationWhile in Surprise! 2, collection 7000 munny
Air Flair 4

"Punish foes v a flurry of wind-powered attacks, climate mop increase with several spin attacks. Always stuns enemies."

As wait Flair 3, however with yet another spin assault on the end. Opponents rarely live v the first few attacks, do the upwards attacks pointless. I strongly dislike this totality chain.

Explosion

"Smite enemies with a powerful jumping strike that reasons a substantial explosion and also stuns enemies captured in the blast."

As Terra"s Level 1 D-Link Finish, however with a fee time and a much bigger area on the damage.

Celebration

"Finish v a punch of luck that brings loads of munny and also prizes rain down."

This is a weird one. Ventus go a tiny twirl v his Keyblade, then some prizes drop down from the sky. It doesn"t show up to do any damage to enemies, and also by the moment you unlock this girlfriend shouldn"t require a complete Command to restore your HP. Can be a an excellent way to gain D-Link drops, though?

Level 6 end up Commands

NameRequirement
StratosphereWhile in air Flair 4, loss 800 enemies
Stratosphere

"Press the appropriate buttons for whirlwind increases that bring you crashing down on foes. Complete with a dive that triggers a devastating storm."

Several challenge buttons will show up on the screen. Hit them to perform a dive attack. It"s nice simple, and actually a reasonably quick animation.

This appears as Ven"s Level 3 D-Link Finisher together well.

Learning every one of Ventus" Finish commands will unlock an Achievement.


Level 1 end up Commands

NameRequirement
FinishEquipped at the start
Finish

"Launch orbs the magic upward and knock surrounding enemies into the air."

Aqua summons 2 orbs that swirl around and upwards. Has actually a pretty kind area the effect.

Level 2 finish Commands

NameRequirement
Heat cut 1While in Finish, activate the Firestorm Command format 8 times
Magic Pulse 1While in Finish, earn 2000 CP
Gold RushWhile in Finish, collect 1000 munny
Heat cut 1

"Frizzle foes v a fiery turn attack."

Has a wide range horizontally, yet doesn"t always hit aerial enemies depending on their height.

Magic Pulse 1

"Launch orbs of magic upward and knock surrounding adversaries into the air. Confuses part foes."

As Aqua"s traditional Finish, however with three orbs rather of two. The looks like the variety is a bit bigger as well.

Gold Rush

"Perform a leaping strike the sometimes reasons enemies come drop munny."

A one-hit attack. If adversaries are moving away from friend they have the right to avoid the strike entirely.

Level 3 finish Commands

NameRequirement
Heat slash 2While in warm Slash 1, activate the Fire Storm Command layout 12 times
Ramuh"s JudgmentWhile in Magic Pulse 1, activate the Thunderbolt Command layout 12 times
Magic Pulse 2While in Magic Pulse 1, knife 3800 CP
Twisted HoursWhile in Magic Pulse 1 or yellow Rush, take 7000 steps
Surprise! 1While in gold Rush, collection 1400 munny
Heat cut 2

"Cloak yourself in fire and also perform a jumping attack, then push in ~ the best time to follow through a spin attack."

The description is nice accurate, actually. That is directly up far better than heat Slash 1.

Ramuh"s Judgment

"Cloak yourself in lightning and also perform a flurry of quick attacks, then press at the right time come follow v a jumping attack."

There are a pair of horizontal slashes, then an overhead smash ~ the prompt.

Magic Pulse 2

"Launch orbs that magic upward, confusing or freezing some foes."

As Magic Pulse 1, however with additional status effects.

Twisted Hours

"Press in ~ the appropriate times to throw the Keyblade in ~ the enemy repeatedly. Inflicts Stop and also Slow on part foes."

Do you usage Strike Raid? This Finisher is three Strike Raids in a row, other than there are likewise status effects. It"s a lengthy animation, but if you don"t push , it end early.

Surprise! 1

"Focus your power and also then unleash a jumping attack. Push the button shown and also you will earn prizes."

It"s a single attack that makes an enemy drop extra munny, D-Link pieces, and also HP orbs. There are so many better Finishers.

Level 4 complete Commands

NameRequirement
Magic Pulse 3While in Magic Pulse 2, loss 350 enemies
Heal StrikeWhile in Magic Pulse 2, live through an strikes thanks to Once more or second Chance 5 times
Surprise! 2While in Surprise! 1, collect 5200 munny
Magic Pulse 3

"Launch orbs the magic increase which confuse, freeze, or bind part foes."

As Magic Pulse 2, yet with however another brand-new status effect. There are likewise four orbs now, fairly than three. In ~ this point, it is extremely unlikely opponents will live with this Finisher to acquire a condition effect.

Heal Strike

"Press at the best times for a series of charging and also spin attacks. The spin assaults restore her HP."

There are only three presses in this Finisher. The two spin assaults give you HP back, even if it is or not you hit through those attacks. Complimentary healing! This Finisher is great for boss battles.

Surprise! 2

"Focus her power and then unleash a jumping attack. Press all 3 of the buttons presented to earn numerous prizes."

As Surprise! 1, yet you hit random confront buttons 3 times. The result effect, assuming friend don"t miss a prompt, is a relatively wide spin strike that drops many munny, D-link orbs, and HP orbs.

Level 5 end up Commands

NameRequirement
Magic Pulse 4While in Magic Pulse 3, defeat 500 enemies
ExplosionWhile in Magic Pulse 3, earn 6400 CP
Ice BurstWhile in Magic Pulse 3, activate the Diamond Dust Command format 15 times
Magic Pulse 4

"Press in ~ the ideal times to repeatedly launch orbs that magic upward which freeze, bind, or reason other an adverse status effects."

There are three set of orbs that come out, assuming friend hit the button. Each tide has an ext orbs 보다 the last, and also the range is absolutely incredible.

Explosion

"Smite enemies with a powerful jumping strike that reasons a massive explosion and stuns enemies recorded in the blast."

As Terra"s Level 1 D-Link Finish, but with a fee time and also a much bigger area top top the damage.

Ice Burst

"Perform a rotate attack, then follow with a collection of Blizzard blasts."

The spinning attack is comparable to warm Slash 1, yet with three Blizzards. There are no switch prompts, i beg your pardon is nice, and Blizzard moves with enemies.

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Level 6 end up Commands

NameRequirement
Teleport SpikeWhile in Magic Pulse 4, defeat 800 enemies
Teleport Spike

"Generate numerous magic orbs, then push the buttons displayed to launch lock toward adversaries as you teleport native orb to orb."

I love Teleport Spike. Aqua summons nine orbs, and as girlfriend hit they shoot down and also home in on enemies. This is good in fights with lots of enemies, and also continues to be great in ceo battles. By much the ideal Finish Command Aqua has. If you operation out that targets, stop pushing to end the computer animation early.